When people watch the movie The Devil Wears Prada all they see is a funny film about an
ordinary girl going through hell with her new job at one of the most successful
fashion industry, but there is a deeper meaning to this comedic film and that
is understanding a person who is living a life that is completely different
from someone else. Andrea Sachs (Andy), the heroin of the movie, and Miranda
Priestly, the antagonist, also known as the “devil,” are the two conflicting
characters that lives the opposite lives of one another. There are two kinds of
people in this world and these two main characters represent these people. Andy
being the ordinary girl, she symbolizes the people who are at the bottom of the
food chain. She lives a simple life, works hard, and fights back. Miranda on
the other hand symbolizes those who live in mansions and cares way too much
about their appearance and it is not because of narcissistic reasons. Through
out the movie Miranda and Andy gets to spend a lot of time together and the
more they are together the more they start to change. Andy was forced to be a high-class
fashionable clone and the more she wear those designer clothes the more she
started to change. Well, more like understand what Miranda is all about. She
begins to get why people take their time to look good and she starts to see why
Miranda is the way she is. Her friends don’t seem to understand, but deep
inside of herself she knew that there was nothing wrong with dressing up and
caring. In the beginning of the movie Miranda was cruel to Andy; criticizing
her every move, showing no sign of respect, and judging her every whim, but as
the story progress she begins to favor Andy more than her other assistant who
she has been working with for quiet a long time. In the end, Miranda and Andy
decided to go separate ways. There was no hate or any hurtful feelings, but a
mutual understanding. They both knew that they are too different from one
another and they belong in separate lives, but just because they were not the
same kind of people, doesn’t mean one isn’t better than the other.
Wednesday, February 18, 2015
Week 1 BOC: SWOT
SWOT Web Hosting Services
GoDaddy is the most popular web hosting services, because it is affordable and it is perfect for startups, but the quality it provides does not satisfy the customers and one of reason why is due to the segregated hosting with separated servers.
One of Site5's strengths are its cohesive hosting enterprise grade equipment and it gives developers great opportunities by high traffic site, but it may not be worth it, because of the expenses and expensive hosting.
SiteGround's virtual private servers are the best in the industry for all developers; Although, this gives large companies a great opportunity, it won't be worth it for us at our level of site, especially when it is not affordable for everyone.
Bluehost is a large and well known web hosting service through out business and it has great support with a fair price, but it does have its weakness. Bluehost's shared hosting is very packed so the performance is a concern for what the customer is paying.
Week 1 EOC: Elevator Introduction
I design and create video games by drawing concept art for a
unique and original idea, and sometimes I would work with a team that helps me with the
programming, 3-D modeling, and designing, which is basically what makes the video game come alive.
Tuesday, February 3, 2015
Week 1 EOC: My Voice
I am an artist that tells
stories through the art of video game design. I do a heavy amount of
brainstorming, drawing, pitching, writing, designing, coding, three-dimensional
modeling, texture mapping, presenting, and loving. Creating video games is not
a job, but a career; A career that pushed me to my limit and to the right
artistic path.
I invested my life in video games for over
fourteen years and had been designing and creating video games for more than
six years. Through all these years of being involve with video games, I had not
only been successfully entertained, but I had also encountered many
experiences, such as finding a new way to extend my talent in art, encountering
opportunities for work, learning how to properly communicate with others, and
finding myself in a place where I have never thought people could be in.
Since
childhood, I have always excelled in art. I started it out with pencil and
paper, but it was later in life did I found out that art in general is where my
talent was. I picked up a paintbrush and the final outcome would give me a shock,
because I never knew I was a good painter. I did not even know that I was a
painter. So, I moved on with other types of media like markers, color pencils,
and pens. Then I found different forms of art like sculpting and molding, until
I ran out of ideas on what I could do next. I truly believed that I did it all,
but then I found the wonderful art of making video games.
For
the longest time I thought my talent in art helped me succeed in video game
creating, but in reality making video games helped me excel in all different
kind of art. Video games is not just about coding and designing, it actually
involves other medias like audio and animations. For independent developers,
everything they make has to be original. For my first years of being a video game
designer, I had to create my own music on Mac’s GarageBand, master animating in
Adobe Flash, use a large variety of game engines such as GameSalad, Unity, and
BlueJay, and study programming languages like C++ and Java. All these years of
experience I became fluent with the basic game making essentials like
Photoshop, Maya, and Unity, but I am also flexible and can use other programs.
These are the reasons why I decided to pursue the career of a video game
designer. To see the other type of arts the world has to offer.
I
fell in love with the complexity of creating video games, because no matter how
small and easy a step was, I knew it was all very important. From brainstorming
to game testing, I admired every bit of it, especially those little things like
character naming. Majority of people think that game designer just throw in a
pretty name and give it to a random character, but that is not the case. Video
game designers are like parents. Everything we create is like our children. We
create them, we work hard on giving birth to them, we nurture them and we love
them. Like every great parent a video game designer take their time into giving
their creation a name. Everybody in this world was given a name that has
meaning, just like video game characters. Even though the gamers and viewers
would never notice the tiny significance of the characters’, it is those little
things that give us, game designers the joy of creating something.
As
a game designer, I have become a very patient person. All video games, with the
exceptions of indie games, usually take years to make. Creating a solid idea
and design takes months to complete and the rest would take years. Sometimes
the team would be a head of schedule and sometimes we would fall behind, but
that is an easy fix. A few adjustments just needed to be changed. There would
even be times when the deadline was yesterday, but years of being a video game
designer prepared me to create good quality games in a short amount of time.
Some
of those who are not involved with the gaming industry may think that creating
video games are all about fun and games. Yes, it is fun and it literally is a
game, but making these video games are hard work, especially when you are
working with a team. I had worked with different kinds of people. Some of them
just naturally complimented the way I worked and there have been times when I
had to work with people who were lazy, out of control, and just was not a
pleasure to work with. Fortunately, I like the challenge and through all those
challenges I have made it alive and with a bonus of better communication
skills. Working with a different team every project made me a better leader and
a better worker. I learned how to lead a group of lazy procrastinators to
create a high quality project in just a short time, I learned how to work with
a messy and unorganized environment, and ever since then, each project was a
challenging delight.
Through
all these years of creating beautiful games, the best part was not doing what I
love, but finding myself in other people. Every game designer feels like there
is a piece of themselves in the games they make, but whenever I watch people
fall in love with the games I make, I can not help, but find a piece of myself
in them. The way the gamers smile and get excited reminds me of how I would
smile and get excited about every little outcome that has come from the games I
have made. Before I was a creator I was just a fan. I would love playing video
games and I would even go to conventions and dress up like the characters I
play and love. Now, I am both. I am not just the gamer anymore. I am now the
game creator and that is why I do what I do. I stress over how tall or how
short a character should be. I would sweat over the colors of a level design. I
would even dream about different titles for my games. I do all these hard work,
just so I could see myself in others.
Being
a video game designer made me become a better artist in all fields. At first I
thought I was just a designer who could draw well, but in the end I was
actually someone greater. I made my ideas alive through three-dimensional
modeling. The pictures in my head would move, because of what I can do and I
have discovered that these ideas in my head are different pieces of different
versions of me. I am that creepy murderous little girl I imagine from time to
time, but I am also that sweet ice cream garden I dream from time to time. I
create myself through the arts of video game design. And that is what my career
is truly all about.
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